Hey lkruel! We also use Qt for PureRef. This is how we do Transparent to mouse events on both Windows and OSX: if (transparent){#ifdef WIN32 int extendedStyle = GetWindowLong((HWND)winId(), GWL_EXSTYLE); SetWindowLong((HWND)winId(),GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);#elif defined APPLE NSView* view =…
Believe me. I've been arround long enough to recognize good criticism when I see it. Elysium and Killing People's crits were useful. Succinct, and straightforward. While everyone wants to have their work recieve accolades, in the end that won't make them better than they are already. I've been doing mechs for basically the…
hi, i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hi all I've tried to come up with something a bit more interesting for the scene. [IMG][/img] The idea is that this is a clearing in the woods that someone has decorated as a surprise Christmas present for someone else. I want to give the impression that it is a secret place. I have added a few extra assets - ice…