So, I just got an sample working 100% in both eyes. IDK when i'm gonna be able to record a good video, so I'm going to break-down in general the process behind it. First of all, just bend deformers if your going to animate in Maya work well just like the lattice deformer. I don't think you'll able to use strech/squash…
This is AFAIK not directly possible.. but maybe like so: ..select the faces like you did and extrude in place and then select the lower two faces and slide along the middle edge .. and then for both edges on top (in the middle i already slided the top edges like shown on the ride) Edit: i forgot: for the X direction i just…
pretty sure the arcos(x) doesnt equal 1/cos(x) either vailias. just try it for x=0.6: arcos(0.6) = 0.927 1/cos(0.6) = 1.212 the arcos of x should be thought of as "what do i have to cosine to get x" not "one minus" or "one divided by the cosine of x" so you'll have to either use a custom node or rewrite your equation in…
Hello Guys I just finalized the build of PC that I need for work. Main use (In order of use) - ZBRush (Sculpting highly detailed human characters and creatures) - Max, Maya, XSI - Vray or Mental Ray - Key Shot - Marmoset tool bag ** I mainly work in games and occasional 3d Illustrations. Here are the main components Parts…
https://www.youtube.com/watch?v=IN9aT1O_f_w Technical Details Features: * 3D Scanned and hand-modeled assets (trees, ground plants, boulders, grass) * Heightmap-Generated Landscape * Ocean water shader * Vertex-Painted Wind Shader * Lots of recognizable Mauritius-Based Tree and other Plant Life * On-Site 3D-Scans from the…
2017 Mix of commission work and personal work. X marks my design work. Sidenote, I actually sold so many original character designs last year that i think I'm going to have to make ANOTHER post after this for them. also after sorting through these, there are even less humans than I had expected lol (Icons, late 2015 at the…
FYI: lerp(A,B, C) is basically A * (1-C) + B * C (which is pretty much alpha blending made into a function, where the background is A, the texture is B and its alpha is C) a more advanced version is smoothstep(), which gives a non-linear interpolation (lerp sands for linear interpolation) where the slope at 0 and 1 is 0:…
Those values are defined in 0.0-1.0 space, which maps to 0-255 in photoshop. To go from 0-1 -> 0-255 result = x * 255 To go from 0-255 -> 0-1 result = x * (1/255) = x * 0.00392 To go from Gamma -> Linear result = x^2.2 To go from Linear -> Gamma result = x^(1/2.2) = x^0.4545 The gamma 2.2 is true in most cases, may differ…
Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…