Hi. These questions are a little hard to answer, but I try.So... First We need to about triangle count, not polygon count, because this is what really matters in this viewpoint. Actually nowadays on the modern pcs, this count doesnt really matter because these pcs are really strong and can handle multi-millions of…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Thanks guys. I'm glad you like it so far. @Disting: Yeah I agree that the panels on the left support element are some kind of repetitive and follow no constructional logic other than breaking up the surface. I'm also not absolutely happy with them as well but they don't bother me that much to go back to change the highpoly…
1) Designers who can't make up their mind what to do until the last min which happens to be 3 weeks past their deadline and a solid 1.5 months of bugging, begging and suggesting ideas from the art dept. Only to have them all shot down and being told to wait. Then said designer gives the art team a half baked idea and…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…