Hi Lemenus. Maybe these pics will help you. As you can see, the barrel is radially symmetrical. I have a cylinder choke installed in the muzzle, but the overall wall thickness is the same as a regular 590A1. The bottom side does have a flat section to make room for the slide.
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
On my site, 2 clicks gets you to a full sized image of a piece of artwork. I use large thumbnails (150 in height) so that you can see clearly what you are getting. I organize them from my best piece I want them to see first, to my pieces I think are also good, but not quite as fantastic as my top image. I also regularly…
Before I start, I noticed that you spent some real effort modeling each part separate. Fuckin' nice. Keep doing that and you'll have less issues going forward. Alright, so what I noticed at the back was confirmed when looking at your model. When you connected the main body cylinder to the three conical nozzle parts, you…
Subdivision sketch: Basic tubular frame intersections. This is a visual quick reference for segment matching when joining offset cylinders. The cylinders in this example have different diameters but it still works when the diameters are the same. Note the subtle changes in segment count and loop routing as the cylinders…
I have a question hopefully someone can help me with. Im using 3DS Max and its my intention for the object I created to only use a 256x512 texture map. To understand the problem, let me explain how I went about it: 1) I created the UVs for an object using only the left half of the main UV window. Assume in this case that…
Basically I have a building that is part painted texture and part tiled texture(walls) I've no need for the unwrapped walls to be on the texture map as they won't need painting, all I need is for them to be all proportionally unwrapped so that the tillable texture applies correctly, like this http://prntscr.com/8sn6su At…
I hate to point out the Obvious, but you can google review sites or understanding on how things work. Educational links http://www.howstuffworks.com/lcd.htm http://compreviews.about.com/od/multimedia/a/LCDSpecs.htm Reviews links http://www.tomshardware.com/reviews/…
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…