Bring Your Own Animation Just thought I would plug this great event taking place every month created by Animators for Emerging Animators. * Tuesday, 23 January 2024 * 18:30 22:00 * Windmill6-8 Mill StreetLondon, England, W1S 2AZUnited Kingdom (map) https://london.siggraph.org/events/byoa-jan-2024…
Hi guys, I’d like to share my Honourable Mentioned King Arthur for ArtStation The Legend of King Arthur Challenge. The character is sculpted in ZBrush, modeled and retopologized in Maya, textured in Subtance Painter and rendered in real-time with Marmoset Toolbag. You can view more hi-res screenshots of wireframe and UV on…
Whats up guys! I thought I would post a link to my portfolio site. I hope for any and all feedback any of you might have on the site design or overall content. After four years of art school I know how valuable critique and feedback is, so please feel free to do your worst. Thanks! Matt Bischoff Portfolio Link:…
You can "publish" range node from Designer as sbsar with exposed sliders and connected input/output. Then drop it into PAinter. But you really shouldn't bother. It's same Levels just named differently. As well as histogram scan. Just open range node in Designer and you see just Levels. Try bottom sliders of Levels in…
I need help on this rig i just finish it ready to to animate but when i re scale the ring on my global control this happens [IMG][/img] Uploaded with ImageShack.us any help would be appreciated
The first thing I noticed was that his armor/suit doesn't look very flexible. Overall, the design looks very cool, but seems clunky and unpractical. I don't get why it is built the way it is. Does the yellow material bend? If not, he wouldn't be able to move his arms. How do those sunglasses work? It looks like a solid…
[ QUOTE ] stf: I often let loops roam all around my model, simply because its faster to select a full ring than a limited range, or to clean up a full ring. And it rarely gets in the way of anything, because I dont add edges to sharpen corners until after I've modeled all the shapes of a mesh [/ QUOTE ] Absolutely, if you…
Yeah yeah, I'm aware of the repetitive (yet awesome) subject matter. Posting this thread for getting critque on how bad my edge rings and loops are. I use Blender 2.61. Sorry I didn't show all edges on the face. I should've done that since some rings are visibly absent around the eyes (I pulled a poly_regions on it) The…
[SKETCHFAB]054774a741094fd6876be630636d17a8[/SKETCHFAB] The main material that I was trying to show in this model was the bow being made out of branches,vines and leaves with fabric wrappings around the center point being held in place by metal rings.
hey guys ive done my best to make the edge flow on the lids smooth in the skin weighting however in smooth mesh preview i still have these little ridges? Does anyone know what I can do or change in the scene to make it smoother? (Smooth brush just messes up the edge flow) __________________ The scene files is attached…