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Rig scaling problem

polycounter lvl 9
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BI0H0G polycounter lvl 9
I need help on this rig i just finish it ready to to animate but when i re scale the ring on my global control this happens

[IMG][/img]rigproblem.jpg Uploaded with ImageShack.us


any help would be appreciated

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  • Pola
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    Pola polycounter lvl 6
    Not entirely sure but I'm going to assume its because your hierarchy is a mess. I have all my joints connected under my root joint where all yours seem to be seperate, is there a reason your skeleton is seperated like that?

    I have a rig that scales fine from the top node, maybe looking at my hierarchy can help you out?

    hierarchyz.png
  • BI0H0G
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    BI0H0G polycounter lvl 9
    I guess i dint provide more information all of my joint are parent to the root joint here the normal rig

    normalrig.jpg

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    i open up the outliner if this helps i beginner at rig i only follow the instruction on how to rig in this video [ame="http://www.youtube.com/watch?v=UwNDoyZbsCQ&feature=related"](Part 1) Create your skeleton with Maya bone tool, joints and mirror - YouTube[/ame]
  • Pola
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    Pola polycounter lvl 6
    Oops my bad sorry, for some reason I had mixed up the curve icon as the joint icon in the outliner lol. I still think its a hierarchy issue though, if you look at my outliner example I have a group with my joints and another group with all my controls. I could be wrong, my rig scales fine though, if its not hierarchy related then I have no idea.

    hierarchy2.png
  • BI0H0G
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    BI0H0G polycounter lvl 9
    Thanks and i found the problem it was the cluster for the spine of my rig that was cause it but thanks for the help i will inform if there's any more problems
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