A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLSCharacter modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE£60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and currency…
I feel like it could use a more consistent art style. Right now it has cartoon elements, stylized elements, and somewhat realistic elements all kind of at odds with each other. Maybe finding some good art style reference would help you decide how to push things forward. Also, the lighting feels off. It kind of looks like…
I imagine it has to do with a lot of factors: -what type of hardware does it run on -what kind of audience is buying into the genre -how has the genre been treated historically It would be rare to see a platformer using the same artstyle as COD, because platformers have historically been marketed as for kids with vibrant…
You're doing a great job man, my main crit would be that the suit does not look organic enough. It doesn't look like a person would fit in there because it is too boxy. The hip and crotch area is the biggest concern. I googled some images, It is really hard to find a decent full body one, but I found this for example: I…
Thanks for your feedback guys-keep em coming. The character is supposed to be cartoony (think soul calibur).The mouth is a little bigger than norm as it was modelled open so that i could show the teeth and back of mouth.I do have a hi poly model of him that is not finished and was considering doing a normal map, but not…
I appreciate the things people have said about how reality is with geography and what not. im not blowing you guys off with the things im doing here, i love critique and criticism as it shows me what people generally expect and helps me grow as an artist in regards to what other people think should happen. Im going to…
Thank you for the honest feedback Unit187. I don't mind criticism and if anything its good for me. I was afraid I might be spreading myself to thin. My works a bit over the place as I did mainly cartoon-style stuff for my degree yet have preferred more realistic visualizations since graduating. Would you have any advice…
Anything that helps describe form is good! I think for cartoon characters like that if they are too be made in 3d it is super helpful, as many super cartoony styles can be interpreted with their forms in so many different ways. For example, how you made the mustache bulbous, it tells the modeller that that needs to be…
thx again! dehebo: I´ve not submitted anything. Ghostscape: if you look at their arttest-page you see they give you no timelimit at all but normally you get one the scene has more polys then allowed and it took me.. hmm between 3 and 4 weeks?! no idear.. it would be unfair to compete with others who are working on this…
I got an interesting idea going forward. I was going to make a new thread to present the War Scene and keep this one to post more PS1 Art. But I actually want to "split up" the War Cartoon into two separate ones. The reason for this is because I want to do the scene using two artstyles. The realistic one and this "hyper…