Hi guys ! Could you guys give me some tips about when you need to model something with high precision from references? Let me explain myself :smile: I'm trying to model a Mig-31. I intend to model every single part of the cockpit, every bolt of the fuselage, every bit of the landing gear, etc, with as much precision as i…
Currently doing the Creatuanary challenge thing over on Twitter and I figured why not post here as well. I try to keep these quick/sketch sculpts and I'm aiming for 2 hours but most already got more like 3 hours. I'm using Zbrush and the Sculptris Pro mode, most are done with almost exlusively using my Fast Sculpting…
hello, As my first post I would it rather be of this finished but, it would seem that I need a hand in the animation side of this. :susp: you see I want to get the barrel of my gun here spinning up/constant/down with the slider. im currently using a script on the controller for the barrel group for the rotation. (SLD_Spin…
Hey allI got given good news yesterday by Epic Games. They approved my decal pack and now it is published on the UE4 marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/30-decal-pack-dirt-cracks-and-holes Description 30 decals, all 4K, all ready to go. Consists of 10 Dirt decals, 10 crack…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
****************** Edit 31/03/15 (new dl link) ****************** Download for UE4 project files: https://drive.google.com/file/d/0B4xXOuAMpEh8MHdqempXUU8xUm8 ****************** original post ****************** Hey, so it's been a while since I posted the last update but I'm calling this scene finished. Sorry for the…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
My name is Alexander Cherevichenko, I'm 31 years. I'm from Russia.I'm looking a permanent remote work, just considering options for working in the office.Overall experience in CG 10 years, the last 3.5 years engaged in gaming graphics. My skills: – Modelling (Low-poly, High-poly) – Sculpting (Organics / Hard surface) –…
I think they are simply blending together multiple tiled textures, this is a fairly common setup with vertex painting. Clean brick wall. Mossy wall. Cracks. etc. Each is a tiled texture. Another setup, this allows 16 textures to be blended by using only one of the three color channels (green) within a single set of vertex…