Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
Having thought a bit more about this, I'm convinced that this is even worse than traditional spec work. Normally in spec work the buyer chooses his favorite and then pays only them, leaving everyone else unpaid, but the one person that does get paid presumably gets paid a reasonable amount. In this case however, even the…
Nice progress on the environment! The paintover looks very interresting. Only the roof in the foreground looks very unfinished, especially the sharktooth ending of it looks strange. Doesn't it usually break of in a fairly straight line at the supportbeams? (might be wrong, im not really an environmental guy) Some refs i…
For all ggx calibration profiles, the matching javascript file: this case "Gloss": ApplyGGXCurve(true); becomes case "Gloss": var gloss = GetMergedMap(); ApplyGGXCurve(true); return gloss; The default install directory of the javascript export files: \Users\Public\Quixel\SUITE\script\calibration After all this ggx export…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
Hey, I'm making a character in Zbrush from a base mesh I made in 3ds Max. The base mesh had fairly good topology and flow as I modelled it after references of humanoid wireframes. I've divided it many times and it's now at about 20 million polygons since wrinkles etc. demanded it. In order to do this, I had to split it…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
Unfortunately i can't offer much specific help man, it's something i struggle with even more than you do. Maybe try out some different exercises to get you thinking of envrionments in different ways? If i had to guess, i'd think you have the same problem i do with environments -- when you're painting an environment you…
Just wanting to know if these parts will be a comparable upgrade or if I should aim a little higher being on a $600 budget. CURRENT SPECS Processor - AMD AM2+ Phenom 9750 Quad Core Motherboard - ASUS M3A RAM - 4gigs Video Card - EVGA 9800 GTX w/ 512MB PSU - 600 WAT POSSIBLE UPGRADES Processor: I don't know if I'll see much…