I happened across this post randomly. I don't do level design anymore, but I can appreciate you doing this themed level and how it's looking and what you're trying to accomplish. I agree with Patron, in that you need to scale down your project. I did a similar level YEAAARS ago, and this gave me a little nostalgia. I also…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hi, I have 1 car model. The vertexes of my car model are separate from each other. In Editable Poly, when I select all vertexes in vertex mode and weld them, it merges the vertexes together meaninglessly. I have the same problem even if my Weld setting is 0.02. How can I solve this problem? Thanks
Hi there, I no longer have a need for my recently acquired MODO license. Selling my full License of MODO 902 for $650 + $100 dollars (to The Foundry for licensing transfer fees). PayPal would be best. May be open to offers if that's too steep. Please hit me up at bradfordmoore80@hotmail.com if you're interested. Cheers,…
@hwaminjung Hey thanks a lot for mentioning the solution! I actually just ran into the same exact problem and your comment helped me narrow down how to get it to work. I'll just add to what hwaminjung already said for clarity purposes since it took some messing around for me to get this to work even with his comment here.…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
EDIT: Missed topic, of course it as a incredible tragedy for everyone and I hope any afflicted the best, impossible to imagine such suffering from any angle. :( There has been a lot great points made regarding it's cause and effect and I don't want to discredit anyone's emotional or mental response by concluding that…
A game in the days of sonic 1, and the first mario had perhaps an art team of 2-10 people, and sprite sheets for the entire game that could fit on a texture sheet for a hero character in a game today. Usually all made in one cheap software package like Delux Paint. The expectations for game graphics has grown by infinite…
One Enviro artist normally isn't resposable for everything you see on the screen so its not as easy to pimp as a character. "I did the three buildings on the left, but only textured two of them, oh and the street lamp and the rubble pile are mine". Just to be a dick I'm going to toss this out there. Maybe enviro guys don't…