Nah, I did it with my previous Nidalee fanart and it felt weird, like a pet rather than another aspect of her. I like what Riot do with the splash arts for the various skins - shadow, reflection, energy around her... We'll see. I actually have her casting a cougar-shaped shadow up on the wall behind her right now!
yeah, her legs are twiggy. add some more polies and layers to her hair. its hard to tell w/o a close-up of her face, but it seems like her eyes lost that anime quality. maybe its just cuz she has no eyeliner on. sure you've seen this already, but since I mentioned the hair here's a good realistic reference
I took her off because I wasn't happy with the edge highlighting on her. The geometry for her is mostly smooth, so they don't help the normals catch the light very well. In retrospect though, that not a strong enough reason to remove her, especially in light of the changes I have to make to the Dryad, and that the alien…
Thanks for the feedback and I understand it, but for this, it is just to come up with something to fit the fictional character. I've done work for clients of this nature, and if I were to tell you how they feel towards any type of race, it could start a whole going back and forth. This is intended to just brainstorm as if…
so i think i´ll leave her at this. here some more shots for you guys: for the textures it was way more iterration then anything else, since almost nothing initially worked like i planned it. learned a lot though :P for the dif the most usefull thing was definitly references, not only photos but also from different artists.…
i think her face is very well done. basing my comment on attempts i've seen from others, representing 2-demensional designs such as cartoons is difficult. the results here are good. i like the image using the purple spec map. you should fix the normal map seams somehow. i assume it is possible, i have heard mention of…
Alright, got a little sidetracked, but I think we're back in business. I did some initial block out of her lower half (she has legs now!), but I very quickly ran into some design problems with the original concept. I had take what I had roughed out for her skirt and pop it into Photoshop for some paint-overs to plan out…
Beardsley: Thanks! Can you be more specific on likes and dislikes if possible? That would help Snader: If it takes me till 2015, I should just build them for real! :D I've recently put them in the same file recently to match their proportions to each other and the scene. Though as bad as my eyes are apparently, I can't say…
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…