Hey Polycount: I'm working on several visual issues that are occurring with our game, The Maestros, as we're barreling down to our Alpha Build for USC Demo Day Sneak Peek 2013. I will preface that I am a Character Artist by trade, so I readily admit there is a lot of UDK and environment art knowledge I lack at this time.…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
Okay. So soft edges can be split up too? I also need to think about what somebody will see most in the model right? For example in this one, they would see the outside 4 polygons and the inside 4 polygons. The rims of the model will be seen the least. Also, previously you listed this as in the steps I need to take when…
You've already heard a handful from me elsewhere so I will only mention new things based on the extra information you have here :) Hopefully others will chip in. So the big thing that jumps out at me is your remark about making a production quality environment. Of course, that varies depending on the platform, but I'm…
Hello. I've been transitioning to Marmoset for baking and have built up a very large scene. Currently it has around 80 bakers and a similar amount of materials with normal maps and I plan to have more. Generally having a scene this big is no issue, there's very little lag in the viewport whilst moving my camera, marmoset…
Solid body of work, though something that really stood out to me was the funky reflection off the water in the shot looking directly at the lily pads. Not sure if that is something you have control of, but either the water shader or the reflection are muddying up the reflection in a very non-natural way. If this is…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
Thanks mate. That's a neat idea! I Don't have alot of experience with particle effects, so I'll look into it. How should I approach this? Model a jet stream, or perhaps just add it in post? Glad you like it! That's 7000 Tris, not polys, though. So polycount is around 3500. Pretty low, but I actualy matched the high poly…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…