I teach AP Calculus and Programming at a high-school in Wisconsin. I am also the defacto 'computer guy' and when anything electronic malfunctions it is my fault. Very recently my school decided to add in classes for students wishing to learn how to 'do computer graphics' and I was chosen to develop the curriculum. This is…
Hello - This turned out longer than intended, so please bare with me. I wanted to introduce myself and didn't find a New User topic/sticky so I decided to make a new topic. Apologies if this is in the wrong section. Anyways. Having recently graduated from Colostate and started working at a local Biomedical Research…
Fuero Games – game studio specializing in crossplatform (web & mobile) games based on Unity3D engine is looking for a world-class Senior Unity3D Developer to our Warsaw studio. KEY RESPONSIBILITIES: - Create the Technical Design for the Project - Work Closely with the Lead Designer and/or Art Director to shape the…
Well well... as i read about the contest i was shoked quite a bit: 80ts and 70ts sci fi with their extremely flashy colors and bulky forms, really gave me shivers along my spine. (I've never done anything like that before, nor even in the slightest direction) But let's get started: References: Searching for a theme was…
Also, jsut found this about next release: ''This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. Instead too much time goes to releases, bug fixing, reviews, maintenance and support topics.…
yeah zbrush is quite a beast out of the box and is nothing like any other app.. so while learning it you really have to throw anything you have learned from other packages out the window.. its a slow start but once you really dig into it, it will make more sense than max or maya.. i really hated the interface at first ..…
Had to chime in on this one as well. :] As I've said before, I'm currently enrolled in a Game Art and Design program at an Art Institute. We do work on the quater system; 11 weeks, meet once a week for 4 hours. But this is a 4 year degree. My school has the "let's make them a generalist" attitude as well. So it's very…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
quality comes from the artist! lets also start like this. The biggest problem that I see currently with asset creation is that the "artists" need to know a shitload of abstract 3d knowledge and other abstract 2d tricks to get something down that ends up being an asset in a game. On top of that this knowledge for the…
Polyhertz is a good friend of mine in real life and probably one of the only other artists down in the south florida area I know who ever pushed me or could help me with work, infact on constant basis (even now) we still ask each other questions because honestly we both got dicked BAD by AI. I can go into a whole rant on…