September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
I need 2 characters modeled, with the quality/style of the uncharted 4 video game characters. I would provide reference photos. I would like the geometry to be quads and really clean so i can rig it for future animations. I will be using Maya so it would have to be delivered in a format that Maya understands. If you have…
MSN chat would be preferred. Let me know if you use it. My team and I are just discussing what our specs should be and number of bones came up. We decided we needed a new dedicated animator, but even just having someone to chat with about this subject would be helpful.
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Hi everyone, Sharing some of my recent 3D animation work focused on game-ready animations. These are gameplay-oriented animations rather than cinematic work. I’m currently focusing on animation for games and interactive projects. Feedback and critique are very welcome. Open to commissioned animation work for game projects.…
As far as changing sculpture topology goes it's a bit of manual work but you can make topology changes on a duplicate of the subtool and then use ProjectAll or whatever it is to project your other sculpting on the newly modeled duplicate. If you have the patience you should be able to reproject each layer individually. The…
Got inspired to do some 3D art after coming across my old polycount account a few days ago. Haven't touched 3d in years and I had fun relearning everything. Felt fitting to post the finished result on here since it was the source of my inspiration. How'd I do? Reference Image / Concept Art:
So far its just being rendered in toolbag2. Sorry for the lack of updates, I've been busy with some other project and looking for a job now that I've graduated. I made all the smaller props and I'm adding them in now. If I get some free time I'll do the light mapping UV's and bring it into unreal 4.
Hey everyone, I'm working on a portfolio piece and I would love some critical feedback. I'm going to be posting my progress and hopefully responding to feedback. Couple things first, I don't consider myself a very good texture artist. I prefer mesh modeling. I hope you guys like what I have here, and I look forward to your…