Exploration of landscape stuff with blender eevee. Sea Of Rocks is fictional place in mostly barren planet. I used megascan things and textures with little changes to color to get em match with other objects mostly. Planning to do another one but with mostly procedular stuff.
OH OH OH OH!!!...I've had a brainfart! Lets make a Polycount Top Trumps or better yet, Combat Cards! (I still have the Chaos set. Its Awesome!!!! Someday i'll try and re-buy the other packs.) http://www.ultimate-top-trumps.co.uk/citadel.html Each competitor creates a character for their army. When they are finished we role…
i hope this is the right forum... So i made a quick crappy model with an even crappier texture to see if i could get it working in UT2003. Now going over this tutorial, http://www.neomagination.com/tutorials/max2ut_01.html, i got everything done to the best of my knoledge. but of course, its not working. i have it set up…
I've been making a scene in UDK and everything is working out fine apart from this one object that I just cannot get the lighting I need on it. :poly127: I've tried converting the light to all types, ticked and unticked all relevant boxes but for the life of me, I just cannot get the object to become lit. In the first…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
My temp materials hardly ever spill over 24 slots. Personally I don't reserve slots for applied materials. That cuts down on quite a bit of the clutter. I also use the get material menu system to browse libraries and the scene materials. I also use the material browser (not the same as the material editor) to jump around…
I am very close to being done with my second modeling project, a dinosaur i made for my 3d modeling and animation class. it's due tomorrow but i'll get it done today. fairly low poly as compared to awesomeness i see here, but it's mine and i have big aspirations for the future. We are using maya 2008 unlimited on Mac…
Hey there Community, my name is George and I am the Lead Designer of our Project (there is no title yet). The game is going to be a Third Person Shooter with Role-playing Elements and other interesting mechanics/gameplay features that I cannot mention yet. About the art-style/graphics level, we are aiming for realism...…
Are you looking for a critique on your workflow? or the model itself? If it's the model just post up some wireframe screen grabs, list the triangle count, tell us what type of game this might be for, and how close the camera would get to it. If it's a workflow critque that you want, then you are asking for a lot, sorry not…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…