Anddd another small update, just gone through and sorted out the AO layer and added some more material definition in. Rendering these out from marmoset now too.
I tried it out, I didn't notice any differences in my situation. I wasn't aware that you could do that in marmoset until now, very interesting. Thanks!
Alright, I'm calling this done. Spent way too long on it and I need to move on! This was a fun project! Marmoset turnarounds and more renders here: https://www.artstation.com/artwork/3oe3Ko
@studio2a3d Thanks for advice! Almost all of my artworks include marmoset viewer, there you can see wireframes) Do you think it is worth making separate screens with wireframes?
I can't trust but I bake it all! Here is screenshot from Marmoset. Totaly 38k poly. Only normals and simple albedo map. No reflective and microsurface maps now.
Almost finish, now doing touch ups and seeking feedback. Rendered in Marmoset Toolbag. Finding the correct lighting is rather difficult. Test composite shot over one of the map images
One of the hero object in the scene, the old sewing machine. The final result in Marmoset, thanks to the help from the classmates of environment artist boot camp and 10 thousand hours group.
At least Marmoset Toolbag 3 can bake with infinite padding, and that's the best way, IMO. No one should ever worry about how many pixels to dilate. Infinite is the answer.
Okay, thanks @pmiller001. Gonna definitely do that if you find it that these would be easier to consume in a step by step image format. I guess I'll show the Marmoset stage as a video then.
@aclund3 small things, nothing technical, just due to me being dumb with Marmoset lol. Things such as light properties (width/distance/mesh scaling to get proper results).