UV splitting isn't the same as having two materials in most engines. Two materials draw as two different drawcalls. But a single material , even with UV splits, draws as one drawcall. One drawcall is usually cheaper than two. For an object like a character it's often ok to have 3-4 drawcalls though. Because you're not…
DXT1 compression uses 2 bits per pixel giving 3 colours, now only two colours are stored the other two are generated. The colours are stored in 565 format. The other two colours are generated from the stored two colours C0 and C1. usually C0 is > C1. For textures with alpha C0 can be < C1 in this case you only have C2 as…
It's a line drawn parallel to the difference angle of the two circles. It (hopefully) gives the impression that the two are part of a pair that are even but rotated together around the same point instead of two individual circles placed at different heights. Imagine taking two balls and putting them side by side on the…
If you put the treads in the textures going from one end of the texture to the other, in Unity (for example) you can set up two materials and just pan the one material that's applied to the treads for animation. This means the treads can still take up a band of space in the whole texture for the tank and still be animated.…
Hi! Here is my first props for the 3December. I'm late......It took me too much time..... Maybe 10h or 12h on two days :/ I'll never imagine how beneficial this 3December would be to learn how to estimate and manage my time! Next props will be simpler! : D Thanks to Betty Jiang for his wesome concept…
Hi guys, I have a job interview in two weeks , and I've been told it would take around 2-3 hours.. I am really wondering if we will only talk or if there will be some kind of tests too (they didn't ask me to do any art test).. Did you have such an experience before?
Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…
Hello, I'm a video game designer currently working on an untitled ARPG that uses a pseudo-zelda system. I am looking for a 3D artist who is capable of working on two anime styled models (NOT REALISTIC OR TOO DETAILED). If you are interested, please send me an email with your portfolio. Good luck! :) Email:…
Hi, everyone. I've been working on this warrior model for a couple months now and I thought i'd share my progress with you all. He has 3360 triangles and uses two 1024x1024 texture panels. More to come later when I finalize the remaining unfinished textures. Sorry if the images are too large...let me know if i need to…
Hi all! I took the Advanced 3D Modelling trial course from CG Spectrum for two weeks to understand Zbrush, I started from a rock only to end up sculpting Darkseid. I feel I should finish this and make the complete model. I could really use some tips to fix him up and learn some hardsurface sculpting too.