Hi guys! I am posting to my progress to sculpt a realistic male so that I could use it to develop new character model. Hope to seek for honest critique on my work so I could improve it! WIP 01 Will continue detail on the anatomy for my next update!
Hey guys! So my first character how exciting! Im sure the anatomy is screwed or not really there, and her proportions are skewed to all hell but I hope you guys like what I've come up with. I even got to toy around with some new programs as well! Rendered in marmoset! Cheers!
Hi! Decided To join the contest! My champion will be Diana...with a new skin! For now i only sculpted the base anatomy of my character, I don't wanna go too deep into it because she will be, mostly, covered by her new armor. Hope you guys like it, c&c are welcome!
I agree. When looking at the model I can't really see how it moves around when it isn't in it's attack-leap-of-death. Those huge claws on his front legs are way to big for any form of agility, if he could get up on his rear legs, then maybe, but the anatomy dosn't allow that. And when talking about anatomy, his front…
i always thought recruiters are looking more for skill, whether it's demonstrated on a super generic anatomy study or on an interplanetary hyperchicken... that shoots lazors. As long as whatever you're doing is executed really well. Anyways, character is looking cool (liking the massive beard :P) tho the anatomy is a…
proportions dude...that's were u lack....the monk body looks fine..but head is way too big...so does his feet..and color...is so red..same issue with the other guy..do u have some references for it...check out some works in z brush central..u will find some beautiful sculpts..tutorials for sculpting are available in plenty…
well.. since most characters are human or humanoid, you can't get much more important. I don't know if there are any books that discuss about how important it is, because it is so implicit. or are you just looking for resources on human anatomy.. if you're doing some kind of thesis, you may have to just look for prime…
another interesting quirk about this co worker is that he wants to improve his anatomy drawing abilities, and i tell him go to take a figurative comp class somewhere,you mention you have to draw a nekkid person its like telling him a hes got spider on his shoulder,he says im too shy for that,and i tell him dude its not…
Low res study + doodle: I liked the character that came out from it, tried with some hair from a basemesh. Then refined a bit and painted. For painting i followed this video: https://www.youtube.com/watch?v=8BLBy0NQEec&t=2110s Eyes are textured spheres from here:…
Hi martin, its not bad at all for the first time but try and not get ahead of yourself, take the clothes off and work on your anatomy before you start making accessories for your characters. i see you dynameshed the pants also, try and be careful with that. i see holes there that you can cover easily. also:…