Hi everyone, We are looking for an Artist that can make some low poly military assets for our flying game. We are working with Unity3d engine. The game as reached 30 % of completion by now (started one month ago). Difficult to give a release date now but we hope to complete it at the beginning of march 2014. I am the main…
So..! I'm working on my first human character model and I would love to get some feedback on my progress!I've only ever modeled two characters previously, a cat:https://www.artstation.com/artwork/8d3vEand a rat:https://www.artstation.com/artwork/OD69w The pipeline right now is to create a highpoly in zBrush, modeling the…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
My name is Gabriel Guerrero, I am a graduate from the Academy of Art University in SF. My thesis is focused mainly on environment art, but my focus is more on how creative an artist can get with procedural systems. I am still very new to coding and programming theory but I can dabble just enough to be able to make my way…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Oh boy, a double post for my first bit of work... *sigh* One of my peers challenged me to a sci-fi helmet make-off (proper English?). The idea is to show each other our progress as we go, and this will push each of us to work harder since we can see what the competition is working on. We have one month to get the whole…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
It's been a while since I've updated this blog, apologies! Since my last post I've made quite a bit of progress, and posted my WIP environment on Art Station! You can view it here: https://www.artstation.com/artwork/A9GdZV Firstly, I updated the slanted house modular kit with properly mapped textures, and a more rounded…
Hi Guys, I'm done with the low poly of my model after it takes about 2 months (FINALLY) It really took me quite a while as I try many things and also fix almost every armor parts that I made in Zbrush All model including the hidden parts take almost reaching 60k Tris, normal version is about 50.5k while the berserk version…
While I don't share in the view of Vollgaser, it is very important for a project lead to have at least one of the core skills needed for a game in this context. Volunteer based projects have very fluctuating teams. The reason this is important is to ensure the game's progress can go on (albeit slowly) even if most or all…