transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
1. I would open the mouth on a layer, its going to be easier to sculpt the lips this way anyway. You don't have to open it too far, just enough. I would also make sure your eye lids are half closed on a separate layer. 2. As for the topology just make sure it's appropriately set up when closed. If you have loops going…
Hi! I'm an indie developer working on a tactical space game. It's a game inspired by Homeworld, FTL and Nexus: The Jupiter Incident. https://www.youtube.com/watch?v=X7qdQkih5_g We're at a phase where we'd like to start moving beyond temporary assets and I'm looking for a 3D artist that's a good fit for creating our ships,…
Job Description* Creating high quality 3D assets * Be willing to learn (and teach) new tools and techniques * Take Art Direction and closely follow art and design concepts * Be meticulous and organized in the approach to tasks, adhering to pipeline workflow * Take ownership for tasks assigned, be accountable for work, and…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
Hey, I'm a one man dev team working on a project that I've dreamed about doing for years. I've got a pretty strong hold on the code side of things but I'm in dire need of some artists to give this thing a much needed face lift. Right now the art for the game is just a hodge podge of assets purchased from the Unity Store.…
Skyscraper_01 This is a wip, there are bits untextured and a few pieces to add. Screenshots from UT3 engine. Some building work for a random mod, just to have a direction and to keep myself practicing and on my feet.:) 2x 1024 maps and 2 reusable 512 maps (repeating bricks and concrete) almost 4000 tris. Wires: Edit: seems…
Hello, it's been quite a while since I've been on here. For the past few months, a friend and I have been designing a game, and I've been doing the models for it when my internet goes out or I have some free time. I've been trying to keep a polycount of 200 or less for the tools and handheld weapons, 300-350 or less for…
Hi there Polycount! :poly121: I am about to start a small operation. It is a small game that will deliver a short terrifying experience that will last for only an hour. This game i will create in Unity. I have just been done with the overall concept and i am about to start with the art. But before that i need to be sure on…