Hi guys, so as part of my University work we needed to make a human character. This is my first go at using ZBrush but would like some feedback on what I've done so far. All I know is that I'm struggling with the hair. Once the hair is sorted I'll make a detail pass on it so I will post more as I go along :smile:
I love the feeling of movement and weight you have in the little blobby dudes. They look so gosh darn happy too. Good luck with the project, I'll definitely keep watching.
Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
a old classmate of my ask me to turn the logo from our classroom into digital art for our high school reunion, so this is what I end It up doing a Borderlands type of texture on the mesh. https://www.artstation.com/artwork/NxRBrP
We are currently looking for someone to model 4 bulidings (some repeats may occur).Requirements:1) Reading and understanding CAD files.2) Experiance with 3dsMax.3) Experiance with Modular modeling, poly modeling and spline modeling.4) UV layouts.5) Architecture 3D modeling portfolio. contact information -…
Hi! My name is Roman. I'm a 3d Artist at freelance. The main responsobility is creating characters. Also I like creating models and texturing static meshes for the environments, along with buildings, vehicles and weapons. I have experience in sculpting, modeling, texturing, rigging and rendering. My e-mail:…
Project 2: Creature Head Bust, Lateef from the Spyro Reignited Trilogy I LOVE ZBRUSH GRRAAAAHHHHHH anyway I also really like Spyro and when this project got introduced, I knew I wanted to do one of the dragons, and Lateef was who I landed on. All the dragons are beautifully designed, but I especially like the Dream…
Update: Fin. Morning, Happy new year all, time to start a new character and get the folio updated. Its been a while since i've worked on a female character so I got an inspiration sheet together to help determine my approach. I like the idea of trying to blend a current age character with some sci-fi elements (without…
I'll put all mine in a single thread so as not to gum things up with multiple seperate topics. :) If you're not familiar with my postings here on Polycount, it's mostly been a workshop filled with TF2 items, some of which I've even been lucky enough to get in game! I'm glad this forum popped up because frankly I was a…
Hey guys ! Here is my latest piece. I used substance painter to do most of the texture work and photoshop to make fast color adjustments and final tune the maps. I used 3dsmax and zbrush for the modeling and marvelous designer for the cloths The polycount is 72k tri including 6k of hair. Hair cards were made in zbrush with…