Hi Shark2003. Yeah you can pose the character any way you want. It's a bit of a job to get it downloaded and installed because you have to use a download manager. But you'll get it if you want it.
Echo what rollin said but just wanted to add my .02cents - on say how i enter challenges so they are not a total loss. (i.e. what do i want to learn.) For the wild west challenge i wanted to attempt a fully quaded design with good edge flow - i wanted perfect edge flow but time was against me. Below i state what i did to…
If you just want to finish anything then go simpler. The thing is, it looks far from good, because you just spit it out. Maybe you could try a style that fits your approach better, if you want to sell the game because of the gameplay not the graphics, then maybe you could work on something way more stylized, cel shaded or…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Guys, Let's not freak out here. I get annoyed when blanket statements are made about companies. Quite frankly it all depends on the culture of your specific studio and who you work directly work under. I don't know what choices that poster on Reddit made, good or bad. But if you're given the opportunity and you make the…
In my experience realtime clothsims are unpredictable enough that you want to avoid relying on them fully for anything that you really care about. My instinct says physics driven bones are less likely to do weird shit and are almost certainly more performant (low bar in this case tbf) I'll caveat all that by saying I've…
I know Cliff bleszinski of Epic talks about level disign a bit in the Rants section of his site: http://cliffyb.com/rants/, but that's all the help I can really offer.
*Edited 02/26/2019 7:32 PM Hello, I am in need of character assets for a passion project video game. I am currently working on traditional 2D character designs that I want to be turned into usable 3D assets. I only work part-time so I only get around $600 a month, I'm not rich. There will be 20 Base game characters that…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…