The determined stifling of creativity, is currently, what is killing the industry. Independants are scared to go out on a limb... the Corporates are cracking the whip to the tune of a cheap dollar. With a big yellow smiley face. Be happy. Enjoy. Destroy.
Yeah, the guy is a little eccentric with his work, because he'll just let them go in fields and beaches. Honestly, something like this is much more engineering than art. However it's amazingly creative.
one of the better FS GA reels I've seen. That item-dropping display of the truck scene was very creative! dayam i want to put the girabbit in udk now... would you help me with that?
Woooo! another one bites the dust!(in a good way) congrats dude :) I interviewed with them a few years ago, seemed like a solid and creative team! your gonna enjoy it man :D
I meant that as a general tip, not as an indictment of your particular skills. I just know that when comparing two applicants with similar technical ability the one who shows more creativity always wins.
I definitely prefer water tight meshes, but don't mind them intersecting . Water tight meshes are way more reusable and flexible if you want to be creative with an asset library. They work much better with certain rendering tech like distance fields and light map baking.
Hello! I am a concept artist and Illustrator offering my creative services! You can check out my work here: https://vshomo.portfoliobox.net/ I can be reached by email at vronicashomo@gmail.com Thanks! Veronica
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…
you know I just processed this in my head and the only thing that i got was "YES, we are going to make a game"..so I am ok with that. <3 :D j/k, but man, with the team, with the creativity you guys sit on. jeeez. The talent..
Bloodborne's Eileen the Crow sculpted for Prime 1 Studio. Participation of Keos Masons, Creative Director Johnny Pham and Prime 1 Studio Design and Development Team. www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com