UPDATE No_03 I am still battling some of the more complex outfits, but I managed to create these two quick outfits in the meantime! They are from a different batch (you can see that because they are from the Medieval time period, while the previous two outfits were from 19th/20th century), so I will fully finish them up a…
Hello everyone! I apologize as I haven't posted yet but I have been working on this since January 5th. Nothing seen here is really final, it's all subject to much more iteration but I have been working diligently to bring this scene to where I want it to be. I hope you all like, everyone is doing a fantastic job & I am…
As a rule of thumb I always try to come out with the most important details first. Make HR's job as easy as possible. 1st paragraph is just cut to the chase. What position, why that position. This is brief, you use the next paragraphs to dive a little more. This is to grab attention and not make HR search inside long…
Hey man. While I appreciate the tips, these are things I have been doing for quite some time. The technique or quality of the bake is not the issue, the topolgy for such a complex surface is. Surface normals, as well as where the triangles are cut, do affect normal bakes. If they are too close together or stretched too far…
So its about half way and long time no post. So most of those where the ones which I have textured and some which I haven't. But I am almost finished the floor, walls, and ceiling. I also spent alot of time trying to figure out my UDK problems and I think I figured them out. So hopefully I will not as much trouble with it.…
Update time! I changed quite a bit. I went back to the sculpt and tried to tweak a bit. I pronounced the cheek bones a bit more (maybe too much now?) and gave the area around the mouth more volume. Then I basically redid the whole texture as I decided to put the neck and head together (before head and chest were seperated…
Cody, yeah, that's what I was going but then I got greedy and wanted to see if I could use that 4th channel. RyanB, that's really interesting. I'm guessing it's just a way to try to counter act the compression artifacts? I wish I had a better example ready, but this will do: I have all my maps with out alpha: set is…
@metalliandy About he date, I see..I just kinda shock at first that I thought the license was a subscription based model with a due date. And the thickness maps yeah it kinda make sense if you put it that way, thanks! :smile: I tried to experiment more with the workflow for Knald but now I found some strange result. What…
Well I'm still going to high school so learning.. But after all I'm interested in Computer Science but that's begining for me. Know basics of C++ and some 3ds max for now. My plans about university were studying programming but now I wanted to create my own models so later in future I can try making a simple, easy game in…
Honestly man, depends on how far you are willing to go. There are a lot of concept artists, myself included, who for whatever reason, couldn't go to art center and regret not having that experience. In my case I did a year at FZD which was hell enough, but the worst was scrapping by for 2 years till I finally got a studio…