Glad to read you took it well, i did want to say you can ignore any critique you rather not follow(mine) do what you think is right for your design.(it is okay.) Though i do really enjoy this design apart from the footwear everything else is cool to me. I also just want to see you do a good job so when i come here and…
That's pretty good for your first model (hell of a lot better than my first). Try to start with a high poly. The high poly won't need to be unwrapped. The low poly that follows will. Keep updating this thread. The unwrap could utilize more space in the future, but again, you won't have to worry about that until you reach…
Nice start! It's a simple shape and it gets the point across. I'd love to see some cranked-up AO, and possibly some other color combinations /texture options. I also like your emissive pink light in the image. It'd be nice to see some expansion on emissives for visual detail. I found some nice images from other artists on…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
My works in Marmoset Viewer: https://www.artstation.com/artwork/maila-marmoset-viwer https://www.artstation.com/artwork/kickass-security-guard-marmoset-viewer https://www.artstation.com/artwork/kick-ass-2-mother-russia-marmoset-viewer https://www.artstation.com/artwork/kick-ass-2-skinhead-marmoset-viewer…
Hi, i haven't posted here since september, so below here is all my models i've created for my folio since then, 2 months is a long time! Will keep it short, there are many more images for each project on my artstation and process gifs. https://www.artstation.com/vicker Joker (Dark Knight) fan art…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hey Guys, I just finished my High Poly SMG, based on atwork by E Wo Kaku Peter. I was practising hard surface.Done in 3DS Max and ZBrush. Do Check it Out here - https://www.artstation.com/artwork/3dVVRg
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…