Amazing stuff from that bevel tool. I recently switched from max and am continually amazed at how awesome Modo is. It's made modeling fun for me again. I think in a few years Modo and Blender are going to be dominating the scene if they continue to make updates such as these.
Morph maps have been in Modo since, I think v1. Although the normal tools perhaps not... my kit used to work with Modo SE but I dunno if it works any more.
Hey everybody, I've recently picked up MODO v11 and I'm looking for some beginner friendly tutorials to get me started, I've done a Google search but they all seem to be for older versions. So if anyone has any recommendations whether that be tips, books, websites or video tutorials it'd be much appreciated. Thanks David
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
@Arkadius: In a strange twist of fate I've found myself enjoying programming (and to a lesser extent math) so much for the last 10 months or so that I haven't had any time to work on any art. All the pieces of knowledge are starting to fall into place and I think I'm going to give indie development a serious go in the next…
In Modo there is a menu in the Layout tab that shows preview thumbnails of different meshs you've saved out which can be drag-dropped right into the scene or onto a surface. Is there any script/plugin for max that lets you preview and drag/drop meshes like that?
Several people asked for this to be released separate from my
other kits… http://www.pixelfondue.com/blog/2017/4/2/pushing-points-view-orientation-tools-for-modo
hey guys, so I'm checking out modo at the moment. I'm a bit confused with the materials and could use a bit of help- it looks like I need to specify a uv set in the material properties (texture locator panel). So, my question is how do I have one material applied to several objects with different UVs, if I have to specify…
The Pushing Points Toolkit is a collection of scripts (currently includes 31 tools) that I have created to help increase efficiency when working in MODO by speeding up given modeling tasks as well as add new functionality. Enjoy! Click here to access the Pushing Points Toolkit
Hey all, always have wanted to try some MODO so decided to make this rifle in it. Still in the blockout / moving on to HP phase. Let me know what you think! Ref: