Diffuse = midtones Specular = highlights Normal = shadows that's generally the way I look at it... it's more complicated than that of course, but... yeah. diffuse is the natural color of the surface if everything was evenly lit... most everything should be in the same or similar value as to not compete with the lighting of…
cant reproduce the same effect here,- worked here even with 4096 wireframe clipboard render, same with selected faces. 2048 MB RAM here on winXP and max200932bit. I assume anything below it works? Vig: bummer,- :) well I did knew some of them at least- thx anyway. I will think of some other ways to include proportional…
Before you go optimizing smoothing groups, consult your friendly neighborhood engine programmer, shared vertices may or may not be used at all by the engine and your model exporter may ignore your hard work. The engineering term is Vertex Indexing and there are some reasons not to always use it. ALL vertex data has to be…
New - Smart Extrude Adjacent faces are completely rebuilt and stitched together, matching the final visual output. No more need for time-consuming repairs on hidden faces or other geometric data resulting from extrusions.Selection Improvements Loop and ring selection is now more intuitive at various component levels. Hold…
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…
what? download mzpRucksack.mzp download link ________________________________________ original first message: from my last GUI research in the texTools thread this little project evolved: What is a *.MZP file? NZP is simply a zip archive but renamed to MZP that can be evaluated in 3dsmax (e.g drag and drop, or run script).…
New update! http://mcupdate.tumblr.com/post/28481708267/minecraft-1-3-1 Minecraft 1.3.1 + Single-player now runs a server internally + Publish the single-player instance to LAN + Automatically detect LAN worlds in multi-player screen + Added cheats option in single-player (enables commands) + Added bonus chest option…
I'm sure my advice is far from "be all/end all," but I'll give it a shot! 1) A Breakdown of the theory behind Parallax mapping Parallax mapping is a technique for real-time approximation of displacement mapping. Each pixel's texture coordinates are adjusted at render-time to create an illusion of depth as the viewer's eye…
@DANR I've been waiting for someone to explode lol. Bravo, sir. xD @Jordann Besides the harsh criticism that Danr's said, the message in it is very true. At the same time I don't understand why you don't just paint your light into your model instead? considering that you're going with unlit shading and vertex painting in…
Make your scenes standout! Announcing the Amplify LUT Pack, over 200 color grading presets for Amplify Color. Blend up to 3 LUT’s with the added blending features available in Amplify Color along with Volume and Depth based Masking and easily apply new color profiles using the new LUT Browser. From basic exposure and tint…