They're looking great. I do wonder whether they're going to have problems with Disney if they release their game with that Lightning McQueen model though.
While browsing through the calibration profiles for UE4 and Disney GGX, I noticed ApplyGGXCurve-function with an exposure parameter. Can someone explain why is this curve (and exposure) needed?
Superb job! Art style is drop dead gorgeous and the animations are out of this world, but I guess that's a given with ex-Disney and Ghibli animators. :D