well, moving a vert that's constrained to edges means that you can straighten and work to better evenly distribute your edges around your forms without drastically changing the shape of the forms. the blue line is how you want your edges to be, make them smooth curves and lines. this makes unwrapping it cleaner/easier and…
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Hello all, This is digital sketch book that some coworkers and I have started. ITT; we post the W.I.P's, final comps, and time lapses of the projects we're working on. We created this space so that we could give each other motivation to post regularly while also creating a platform for us to practice giving and receiving…
Hmmm ok I just did a simple test. I never though about this kind of contraint before, before when I had the choice between Collada and FBX, I asked Collada because of Melscript. But Actually, the FBX 2010 version follow Collada for the melscript commands list, etc... I just prefer to delelete all the informations I don't…
I was wondering if there's some sort of standard that defines what is a good visual contrast between text color and background color -- for when you're designing a UI theme, for example. There is actually something like that. There's a bunch of technical documents by the W3C (World Wide Web Consortium) on designing web…
Hello Reader, Cryptic is currently looking for an Animator and a Character Artist to join our team. We are located in Northern California just shy of San Francisco. Check out the job description below. If you are interested you can send me a message or apply online at www.crypticstudios.com - I'll be checking out…
:) yeah, Razorjack was from unreal 1. It was a skarrj weapon but could be used by the player. Later turned into the ripper in ut and Ripjack in uc2. no tuts have been made to my knowledge, but it should be pretty straight forward. The anim browser has a menu toward the bottom mentioning "cloth bones" so be sure to add the…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…