playing around with the FOV and Focal length to try and get the scenes perspective to look more like the original reference Left image is with a FoV of 28 and the right image has an FoV of 35
yeah just finished it with a rather low completion score of 28 percent. really enjoyed the game though, beautiful landscapes. how the f: did they do so much work for one game.
Hello everybody! I'm Rudy, 28 from Italy. I have a little background in traditional art, I work as a web designer and I'm studying hard to become a character artist.
Overall it's a likeness to the Z-28, but not quite right. The body seems a little too fat in places, the roof too low, and the nose not right. Also, the car is sitting a bit low on the tires...
the variety in game sucks, but that's nothing compared to how crappy the selection will be in supermarkets edit: here's a good article on it: http://www.eurogamer.net/articles/2012-02-28-what-would-happen-if-game-died
Practicing some larger rock formations.. some kind of dota themed jungle shrine. I found using hPolish with inbed set to 0 and alpha 28 gives some nice results
Import the model into maya, create a new model on top of it, try to match the original as much as possible, while keeping good topology. http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
model Day 1! Aiming for the lower end of the allowed 300 tri count with these challenges. 28 tris 256 x 256 diffuse Sometimes the thumbnail is upside down, not sure how to fix that.
i'd done hell in under 28 hours played (did the entire thing in a group). inferno is the only thing that gave us a challenge but even that took us to the ~60 hours played mark.