Hi Animax, I haven't tested the script but here is a hint at first glance. It could be wrong, but worth testing: I guess problem is findItem. If it doesn't find the item in the array it returns a 0. But you use the result of that findItem as array index minus 1 [yy-1] and [zz-1]. So if findItem fails, the result is 0, and…
mhh, i think i now where the probem is. i will look in to it right now. You can send me the mesh if you want ^^ im happy for test stuff. I will send you my email via private message. ps: they are some chunks in your mech that are very very close to each other. this will result in merged cluster because 1 vertex of a shell…
I jump on this today. I'm currently planning a new environments and I was grouping all the information I had about the performances in the UDK. I decided to do some tests by myself to be sure. And I meet a problem. This is probably me doing something wrong. I have made 2 meshes : the geometry is identical but one has only…
Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
I think you should keep an eye on what car you're researching. You say you want to model a 2004 Corvette ZR-1 but there wasn't a 2004 model for the ZR-1. The recent ZR-1 was in production between 2009 to 2012 (C6) and the previous ZR-1 was in production from 1990 to 1995 (C4). Also, you've got reference images of several…
Certainly, textures size should be set on a per case basis, and factors like the size, complexity, importance of item and viewing distance need to be taken into consideration. The previous example of a character's face that will be seen up close in a cinematic is a good example (as long as the texture density isn't…
I always recommend Python as someone's first programming language - it's extremely powerful when it comes to computations, and is still really easy to learn. Until you've got a good grasp on programming pragmatics, I would stray away from anything .NET. Learning the .NET side of the house is just as intense as learning…
it makes it inconvenient but as stated above you'll get a more accurate idea of what the distortion will look like on the final asset. uv interpolation is a dumb linear operation and edge orientation can make a pretty significant difference when a quad deviates from a 1:1 aspect ratio to counter distortion, add geometry.…
Or i got it. You have different optionVars on you machine in this version of scripts. It difers from previous version.
just paste this one time in python tab of script editor and press cntrl+enter: ================================ from pymel.core import * optionVar(fv=('ysvPaintCurveStep', 1.0))…