If they're separate subtools, you can only sculpt on one at any given time. If it's the same tool, you can automask by polygroups. A belt buckle like that can easily be created with shadowbox or a normal mask extract. To me it looks like the kind of shape that might even be faster to do in zbrush vs traditional programs.
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function. What would you say are the most important features of Photoshop? For me it's these; no1. - brush presets - how effective they are with a tablet pen no2. - masking -…
Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…
Team Name: V16 Software, LLC Based in Atlanta, GA Project Name: Project Planet X (We've had this name forever attached to this game. And even after changing the storyline, the name doesn't it. It's a project name, not the game.) Introduction/Goals: For those of you who don't know me I'm Patrick Cason and a buddy, Lee…
I'd just redo it, your second try will always be better than your first. Also, I would put the Mask by Polygroups (in automasking under brush) on your main UI so you can have easy access to it. You'll use it OFTEN with working with hair. Lay down the curves, and then use the move tool to get the form you want. If you don't…
udk autoresizes textures depending on the group they belong, your texture may have changed it's group for some reason. check this link. http://eat3d.com/forum/general-discussion/udk-textures-look-strange-0
Out of the box even I dont like it Max has a very modeling oriented UI and workflow. Everything ties together, modifiers are made to work with each other. Its a very robust and thoughtful UI and process for modeling. It encourages you to be methodical and build your models in stages and with more thought in mind. All max…
Helpful Scripts: Monster has some great scripts. http://monsterblues.wordpress.com/ I really like the key tools but they're mostly for editing Eular curves on standard objects not necessarily for biped. It takes some set up on your part but once set up and saved its great. The biped tangent tool is pretty great too. Worker…
I started with max and tried a few times Maya but dumped it each time because I disliked the GUI (to big random designed) and ugly workflow in regards of poly modeling, UV and lots of other stuff I have to deal with. Some Key advantages I see in max: Modifiers: One of the biggest lacks in any other package (well blender…