@Airdrummer I exported the hp to marmoset to take the screens and the export triangulated the mesh, i forgot to check quads in the exporter :o my bad. Reuploaded the screens with quads.
Congrats on the successful update! I like the bigger default fonts but I would also prefer to scroll less. Looking forward to Marmoset Viewer integration to roll out!
Thanks! I have been meaning to change those, I just started learning marmoset and thought that I might as well re-render them there for a better result. :)
long time no see! here's a little test render in marmoset of a scene i'm currently making. some mayor assets are still missing, such as a character and a environment [IMG][/img]
Marmoset toolbag 2 .... alright so should I match that feather with the plane's uvs and then make a black and white version using photo shop and use it as a transparency map ?
Thanks ! @Divinitize Yeeah I know, saw it at the end ( after posting all pics haha ) But I put it on "ON" for the Marmoset Viewer :P @Carlk3D Such a good challenge ! :o
Work in progress. Working on a scene to show off some vegetation. Right now it's in marmoset. It's easier to see my progress there right now. Final shot will probably be in Unreal4.
Finished this up, thanks to everyone who helped out along the way! You can view it in marmoset on Artstation: https://www.artstation.com/artwork/zoonoid-s-cute-girl
Here is a quick paint job on the real-time version of Reanimort from Creaturebox, The Monster Volume by Dave Guertin and Greg Baldwin. Painted in Substance Painter and rendered in Marmoset.