Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
I've been struggling to determine if my work is on the right track or competitive enough for the industry. It’s been challenging—I’ve been out of work for a few months now, despite applying to many studios. I’d really value a fresh perspective on my portfolio to understand how I can improve and better align it with…
Topology is slightly dense for my liking but then again no rule of thumb applies, basically whatever works for class A surfacing your mesh. Only crit, is the rear lower quarter panel there's noticeable minor distortion I'd add a reflective car paint material too check for possible shading issues.
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
There's 12gb on the 3080ti because of the width of the memory bus - 16gb wouldn't work, 24 would etc. Same reason there's 10 on the 3080 Partitioning a disk for access speed purposes is not something I've ever heard about - and I go back to when 20mb was considered a big hard disk. Even if there's some vague reason, SSDs…