I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
It's 3d, there is very little reason to lock in the composition before you move on. I would recommend getting your props all done, THEN focus on a nice composition. The best way to get better at this is, move fast break things, and make a lot of images.
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…
Examples: If you can do this quality, message me on Discord and link you work: metavoros (if you dont get answer for longer time, that means your work quality not enough for this project)
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
when it comes to rock type assets, a lot of time can be "wasted" in zbrush. The thing about rocks, is they have a very even similar texture throughout the object, it's not important to make specific areas of the rock unique, as you can see on the bottom example rocks. I would suggest making a tileable texture that looks…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Hi there! I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. Where do you…
You've chosen a realistic style so you really ought to go back over it and make a significant upgrade to the detail level. While its fair enough that less is sometimes more, you have not chosen a 'less' style. Also, the big thing about normal maps is the fact that they can realistically fake more detail due to faking…
@Ghogiel I tried to do the triangulation thing not worked, I even manually connected the verts to avoid this shading issue it was still same just artifact direction got changed in relation to where the new edges were on low poly. Based on that I am assuming I better add more geo support loops to control my low poly shading…