ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
Thx, I'm eager to gtet some feedback. The lil' feedback i have had (thought constructive) was rather discouraging and demeaning thus far. Jon: You ahve pointed out a very real flaw in my pipe doc, as it doesn't make room for the concepting phase pipes. To be honest I have never particiapted in the concept phase as such.…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
I am seconding what Fabi_G said. Your character has two right legs and one has 6 toes. This is not a small thing to miss especially when your whole generated concept is a character. That speaks volume of how developed your eye is to spot anatomical inaccuracies. If your goal as you say is to learn and improve : Start with…
I've always loved armadillos and pangolins, so I bring polycount this concept. I am going to model a robot that will be able to curl into a ball and roll around. This is my first project where I really want to stick to a conceptual workflow and adhere to the concept from start to finish. Forgive my drawing skills, though I…
[ QUOTE ] Congrats Guass dude about time. okies im a noob.....*waits for the big playground bullies to laugh * but what does your job as leve ldesigner in-tail. I mean I thought you were after a concet art job,is this basically taht but with lots of modelling things and "planning things" aswell. Anyway again gratz dude.…
Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production with PlayStation. We also have plans to launch a Kickstarter campaign for initial funding. We…