Hi Polycount, I'm Rob, the developer of a new texture baking tool, MightyBake. You can check it out at mightybake.com. It's a new tool and we would appreciate hearing your feedback and any way we can make it better. You can download it here. Our custom baking engine can bake large meshes really quickly with a simple…
Hey guys and girls, myself and a fellow Rounded Squarish team mate (Snuffajuff) have recently joined the Polycount forums. Over the past few years we have focused heavily on 2D artwork and are now looking to develop our 3D skill set. We thought that a great way to do this would be to hold month long art jams and invite the…
See No Evil has finally been released on Steam! For those that dont know, I love Polycount dearly and am a long time member. However my posting has slowed down dramatically this last year as I have founded my own company and been working on a game, See No Evil. Today See No Evil was officaly released on Steam! You can…
Um....Not really (it's just one post), I am just trying to salvage hours of learning and work and complete a process to the end so I can learn a workflow. (There's nothing wrong with that right?) Even if it's not too good, I figure my next one will be better than the last but at least I won't have something that's not…
Hey man, I know how you feel. I went to ITT Tech which is also a for-profit school. I can' put all the blame on them, had I did more research about getting into the industry and found polycount after I was done with high school I would have just bought a licence to Max and paid for a few decent tutorials and went at it,…
Welcome to Polycount! I believe the change to the color scheme of her costume is a vast improvement! :thumbup: When I first viewed the images it was the first thing I wanted to mention. Good call. Before you continue with textures you may want to take a bit of time to look up some reference images for her clothing. I…
1. Yes. In older versions of UDK you could control amount of tessellation but they changed it. Right now it works like this: if you have, lets say, constant 1 plugged into the tessellation factor, the mesh starts to get tessellated once you get within 10 metres of the mesh. Then if you use a tessellation factor of 5, the…
Max is really quirky. I really like vertex paint, u know its similar to polypaint in zbrush. Makes u bother less about uvs. It makes me wonder about uv textures painting. I am begining to feel zbrush devs knew what they were doing when they decided to go with polypaint rather than uvs like mudbox and other 3d apps. I do…
I would suggest trying to keep a consistent polycount for details: the door in particular stands out to me since the door knocker seems to have way more polies than the door itself (so I'd suggest lowering the polycount on the knocker) think about how closely anyone will be looking at something and whether poly details are…
This guy illustrates a very good point about game dev education though. He GRADUATED! He was handed a degree in game development by an accredited university but fell so short of the bar no one in the industry wants to even talk to him. I'd be pissed too. He should have been failing his classes from day one, and would then…