Really nice cut-scene. The characters look really stylish. Its very well written, nicely acted and the overall scene just feels right for me. But I am afraid, from what I seen and heard so far, the game will play 3 - 5 hours or so? For a player that might be a high price to pay for fancy cut-scenes.
I don't understand. If you feel like your scene is too heavy for your machine (or that your machine is too weak to handle a scene that you consider to be average), then why don't you share that scene here or even better on the 3DCoat forums so that others can benchmark it for you ? Without a point of reference you'll just…
@Eric Chadwick - I dreamed I was being chased by a giant angry block of cheese, quite similar really :) @sacboi - I can't remember that much, but I came from Unreal Tournament forums originally I definitely remember the quake Skins era but was never really in that scene. Helped make 3 Unreal Mods, 2 of which were published…
decided to continue to work on this scene today, i felt alittle discouraged working on this scene but i really wanna see this scene through. breaking bad is one of my favorite shows of all time and i feel like id be doing an injustice abandoning this project. heres more about the project…
Here is where my scene is at. Does anyone have any suggestions on how to light this? I figured a dominant directional light should light 90% of the scene, but it only lights a square on the floor from where it pokes through the window. Otherwise my scene is a total jumble of spot lights and point lights, I'm sure there is…
Thats it, thanks! I should have guessed that since UE4 does that with every normal in the material editor. The odd thing though is that that is what you get when you scene capture Normal to a texture which can only be in the 0-1 range. My workaround now is to make a post process material for the scene capture instead. With…
Finally some pictures of the scene! Adding the kitchen, and more objects like shelfs, ceiling, etc :smiley: (Forget about the dark points on the walls, I can't wait to have the final render scene to take a picture :neutral: ) Now I'm generating the lightmaps of the scene and add it to the game :smiley: I still don't like…
Another update on the scene. Been pretty busy lately so haven't been able to do much. Managed to finish the side entrance sculpt (top left entering the tower), baked it down and textured it. The idea is to use the individual pieces that compose the piece to add variety around the scene. I think i'll be re doing the rocks…
Thanks for the feedback, I guess it's also due to the scene lighting. The "glistening" effect is what I was looking for: frozen snow, not too fresh, more compact and reflective (not saying it's perfect however). Lights tend to increase it in the scene, as when you have a bright sun over frozen snow. Here are some of the…
I thought the artic HDR scene was awesome. I don't get why they had to rehash some of the old tests with new shaders but I suppose it does give a good comparison between 05 and 06. And yes! they fixed the airship pilots retarded face! The valley scene absolutely crawls and looks very boring. So yeah the main stand out to…