Have you tried selecting an object, and using Orbit Selected? There's also sub-object mode. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-6DA741AB-9941-4957-903A-4B998C1C65E7.htm,topicNumber=d30e560456
Easy to do with snaps... Lock the selection. Turn on Snaps, enable Vertex snap. Move snap cursor overtop one of the vertices inward from the selected edge, shift-drag outward towards the next vertex until the snap grabs it. edit... here's a GIF
in the topology rollout theres a "select topo" button, is that what you're after? just do the whole process again when you're starting a new mesh topo with the zsphere, but use the "select topo" button and you can pick the mesh you made previously
You have two UV sets on the object. The default upon creation and the one you made. Maya doesn't like to delete the default. Select the cube>select UV set map11>polygons>Copy Uvs to UVset map1. Delete the not needed UV set.
What does this red arrow mean? I did paint effect to curves but when I try to select first CV I cannot. I thought when you select convert paint effect to curves it is suppose to make the paint effects curves. Is there a way to make these curves so I dont have to paint again?
Is there's a way to break all the welded edges of selected UVs? I have an arch on the UVs and I want to break each of the faces into separate poly. I need to click on each and CTRL+B (Break) but maybe there's a way to select all and choose "Break All" or something? Here's a shot of the arch on UV:
I am trying to do morph targets and i am using soft selection, edge and regular vertex selection to make facial expressions, when i am done i get an extra vertex! did this ever happen to you? what did you do, what am i doing? Thanks a million
Hi every body , i share with you my problem when i use the lasso tool with mask, I should select only the area of the lasso , but i select more than that area. It hapens me in R8 R8p1 and R7p3. Thank you. https://www.dropbox.com/s/qoww9v78nqiqdet/problemamasks.avi?dl=0
Am I doing something wrong or did Adobe break the damn snap options for the guides in CS3? I've got Snap enabled, along with all of its options, and still the damn guides won't snap to halfways across an image, even with the image color-filled and select-all'd. They'll snap to the edges of a selection, but not the middle...
Hello, In the file node where the normal map for a material in maya is inputted, what filter type should I select? I saw one tutorial where it was said to just select none but without any further explanation. Also, do mip maps just not exist in maya or are not necessary? What's the story with that?