Hi there man (dude). Well, there is a difference between being snarky ... and being blunt by going straight to the point in the hope of saving you hours of work hours later down the line. Let's unpack this. I'll reiterate : there is literally zero benefit to this workflow *if* the user has access to a A to Z pipeline in…
I will ask the character artist to post some screenshots of the mehes and UVs of the characters. Hope he can tell you more about what has happened at end of the production time. When I look at the characters closely, I think they also did some poly crunching beside the downsampling of the textures. I know that they had to…
Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
What is this "top tier" meme? What sense of doubt? If people rack their heads about where they fall in the rankings, they should be putting that effort into practice. The artistic development formula is dead simple. Forget about where other people are at. Make the best asset you can make, post it everywhere, listen to…
Fantastic stuff, @CrazyMoon! I'm envious of your crisp clean edges on her metal bits. Did you end up sticking with zBrush for that stage, or did you clean it up any in Maya / 3DS Max first? Either way it's some fantastic detail you got going on. For her body suit thing do you think you'll end up making it more blue like…
The last 10% of anything can make it go from Good to Amazing. Its also the point where most people give up as you see the least amount of large changes. It can make it feel like your spinning your wheels only making things slightly better at a time when you could start something new and see large changes that make you feel…
Great job so far, really liking how this is coming along! Here's some pointers for you though. If I'd been working on this one, I would've started off by changing the bent supports back into a 90 degree angle. The reason for this being that it'd help accentuate this kind of look:…
Hey Justin! I will not give you specific portfolio critics about your environment work because I'm sure a prop/enviro artist would do a much better job than me at this. I will say however that you should remove the character art work from your folio. Overall it's a bad idea to show this kind of work if you aren't going to…
Heyo! It's been a while since I posted XD I spent the time between working on the Polycount VG Remix contest and freelance work. I'm back on this environment though! I am determined to finish :P I've been working with the materials and creating shaders (I really hate the glass shader so be aware that it is temporary). I've…
Paro,have you read the Sillmarillion? I always dreamed of making the scene where Fingolfin fights Morgoth at the gates of Angband Thangoradrim. I think it would be so cool especially when there is no visual guide to go with,youd basically have to envision yourself. For those of you who never read the Sillmarillion,its the…