thats a pretty sweet looking gun there. though still not finished i assume. well, to your last question: usually there are different models for teh same gun. one for the first person view which is much more detailed and you only model what is seen by the camera in the different animations (reloading, etc). that gun is only…
This happened to me, and I am not sure what's causing it. It's not only with image planes, but also sometimes with textures mapped to planar geometry, or in my case a wall with holes for windows. Now I can't reproduce the problem, but I remember changing the persp shading to high quality and that fixed image distortion of…
The mass of the shoulders is a little low, and out a bit far from the center (in the front view). The side view looks like his shin bends a little more than it should, the ankle is straght up while the knee is bent. His center of gravity is well in front of his feet, so he looks more like he is about to take a step rather…
You have a lot of references of Front and Side views. I think you are putting too much emphasis on those. The real essence of the face is from the forms in 3d. Get more references of people's heads on different angles and see how those look. As well, I don't think the ideal beauty face pictures are very good references as…
The transpose tool makes it easy to place eyeballs. Draw a sphere, convert it to a polymesh, then use the move transpose tool (w key) to position it. If you've never used transpose then make sure you grab the middle circle handle so that it translates the sphere without distorting it as the other handles have different…
-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
The person viewing will have to have the .fx shader downloaded and installed in the same location as the person who originally saved the file, I think.
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
Does anyone know of a way to decrease the radius further? It looks fine in orthographic mode but in perspective mode and camera views it's way too big. (Using 2012)