Does anyone know of a way to decrease the radius further? It looks fine in orthographic mode but in perspective mode and camera views it's way too big.
i kinda think you should change your system/display units so you can work at a non-microscopic scale. the default for this setting is like, 15. but if you can't do that then you can still instance your model and scale it up just for screenshots
Sorry I should have been a bit more clear. I meant viewport SSAO.
It's a very minor issue but It's been bugging me at work. Won't be able to change the unit scale but instancing and scaling up should be alright, thanks!
The lower limit is imposed on the spinner on the UI. You can set a lower radius with MaxScript.
To make the code re-usable, paste the following into a new MaxScript editor window. Then select the text and drag it to your toolbar. It'll make a button for you. Then you can right click on the button and edit the appearance.
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You don't have to keep the size forever - only to get the maps.
It's easier to help with screenshots of the results as well.
It's a very minor issue but It's been bugging me at work. Won't be able to change the unit scale but instancing and scaling up should be alright, thanks!
To make the code re-usable, paste the following into a new MaxScript editor window. Then select the text and drag it to your toolbar. It'll make a button for you. Then you can right click on the button and edit the appearance.
For future reference, where/how did you find that command?
It's a pretty pointless script but I made a rollout for it if anyone's interested.
From there, I was made aware of the NitrousGraphicsManager, so I did the following command to find the active viewport settings.
Finally, the flollwing command to get the ambient occlusion setting:
Note showInterface and showInterfaceS are different commands.