SHEPHERDS “What you are doing is a mistake!” Zed didn't react at first, his gaze still focused on the scene before him. The fires engulfed the night, biting the walls of the ancient temple, swallowing it from the inside. The old wooden statues were burning. The flames consumed the ancient gods of ebony, reducing hundreds…
I believe it's from 8-Midnight actually. ...Spoilers? Here's the list. You have to type them in if you want a copy of a bootleg. That's right, KK sticks it to the man. Agent K.K. Aloha K.K. Cafe K.K. Comrade K.K. DJ K.K. Forest Life Go K.K. Rider I Love You Imperial K.K. K.K. Aria K.K. Ballad K.K. Blues K.K. Bossa K.K.…
Have anyone managed to do something like that? With halo distance variable by noise input?It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…
Hey there, I just tried to import UVs like you said, checked out some guide for it and it seemed like I just needed to step down to Level 0 on my mesh to get the original UVs back ':). I hadn't tried that out at all initially. It looks like Mudbox doesnt actually keep the UVs as you step higher, which I thought it would…
Thank you all for your encouraging comments! Today I would like to introduce my heroine, Kazhandrah, and talk a bit about face-mapping in iClone. Here is she: The clothing is from various iClone packs (I would have to check which ones). What gives her character though is her face, so this is one of the parts that I…
Here's Jed's Photoshop wishlist: - Wraparound mode for tilable textures like Krita has - Replicate strokes across multiple images like Substance Painter and 3D Coat - Paint across UV seams in 2D - Support for multiple layer masks without having to put the layer in two or three groups - More convenient UI for sharing data…
Hey HITO, awesome animation! I love this sort of stuff. I'll throw in my two cents on this if you'd like some critique. I love the first takedown! Reminds me of the chop Makoto would do in SF4. I think you could probably tweak the timing on the 2nd guys reaction and when he takes his gun out. It's maybe the reaction that…
What 3d package are you using? I could give you some links and hints to achieve it in Maya but i never really did something like this in Max but i think it some other people here can help you with that. @1: In Maya you general duplicate the first spline and loft it together to create the shape. As seen in the following…
Good point,it was getting too lean since I was thinking to construction and not to the actual reference of the challenge :poly122: Did some more work on it,leg and feet amongs other things,though still a lot of stuff that doesn't add up,actually I was start fucking up other areas (like the neck or under the knee) so I need…