To create a heightmap for a 2d texture like this I sometimes find it easier to simply put a gradient map on the highpoly than to try to bake it. It's easier to control the range of tones that way and stop what Earthquake is talking about.
hm what i dislike nmost on retopo in max is, that i can't render the viewport in passes, i want the retopo to be rendered in front of the highpoly, see through sucks for that and faces that clip through the surface do too
this is a pillar i made for the same hallway. this time i just took a cylinder from zbrush and built it off from there i projectioned this one as well. this time i modeled the lower res do the silhouette of the highpoly
No overlapping uvs, and I'm projecting from a highpoly to a lowpoly, using a projection cage which I've sorted out by hand. After applying my normal map, it seems that everything is strangely aliased and there's small specks everywhere.
Right, so I've been working on the boots highpoly, but something seems off about them. Thinking about making the lower part a bit more solid... Any crits and/or ideas about the boots in particular are welcome!
yeah, not happy to hear it, I felt like I was starting from scratch doing environments, needing highpoly skills is like lemon juice on a paper cut. Oh well, I'll just keep trudging along.
http://arbaro.sourceforge.net/ This is at least a nice reference and could be also used as a highpoly base for normalmaps. Your trees look really nice considering the low polycount btw. Just the trunk seems to be a bit to thick on the last one.
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.
Here it goes, I'm a mostly 2d-guy trying to learn some 3d. I'm still taking some baby steps, so please give C&C. I've done some models before, but mostly some highpoly stuff. [edited images into another post]
Started my first year of university 3 months ago, and now we've been handed our first character modelling assignment. Going to be posting mine up here for crits, the more the merrier! block out: Silhouette turntable And the current progress of the highpoly: