Ok I have a complicated task. I need to create a device that will be able to transform into at least 8 different modes. Each mode with its own distinct outline. There is the old cheating method of using "nanobots" or such to get around doing this, but trying not to use this excuse unless I have to. While there is also the…
Hello. As the title say how can I place different animations into just 1 time line? If I have 1 walk, 1 run, 1 jump all from frame 1 to frame 24 in different files and I need lets say walk from frame 1 to 24 and run from frame 31 to 54 and jump from frame 61 to 84.....is it possible to do without going through a nightmare…
Greetings, i am part of the Crystal Chrinicles crew, we are a team in the developing of the twin games Salvation & Pandemonium, wich will be freeware 3rd person fantasy adventure and 3rd person sci-fi shooter. Tho we already assembled quite a team, there is the small problem that none of us is a modeler or animator and…
So as sad as it may seem to some of you, what I really want to do is Intro/Outros for Tv shows/movies or idents, small animation projects. I'm struggling to find work, and the work I want to really do is usually made by small VFX studios that are usually just 3 people, so rarely employ. So now I'm thinking... "If…
Hello, my name is Anton and I'm a 3D artist. I'm familiar with software such as Blender, ZBrush, Substance Painter\Designer, Marvelous Designer and also have some experience with Unreal Engine 4\5. I can do Characters or Hard Surface models for games or sculpts for 3D printing. I'm also familiar with rigging and animation…
My mom just emailed me this article; and I thought you guys would find it interesting too. http://www.csmonitor.com/USA/Justice/2010/1221/Lucasfilm-settles-antitrust-case-over-wage-suppression-of-top-animators here's the gist of it:
Character animation support is something I would love to see in Toolbag 2. I ideally want to be able to display real-time characters in my portfolio without the users needing to download a plugin. I've had issues trying to get Unity 5's Webgl to work properly. Still seems like a Beta work in progress thing. The Marmoset…
so i got rid of the spline and created a box and manualy edited the verts to do the page curl below pic. so that anime works in udk for the binder bit, but not the page bit doesnt move, the verts are weighted to bone 1. below is just the basic 3 bone setup i have, for this to work do i need additonal bones as in below pic.…