Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
VFX Artist Company Description WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Position: VFX Artist WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
We're hiring for tons of positions, but we really need environment peeps. Environment Lead Position: Full-Time Updated: 2009-01-08 We are looking for an experienced Environment Lead who can create environment assets and lead the environment art internally and externally consistent with the look and feel established by the…
Hello. Decided to try something else than my usual stuff, so here is my new project. In the dawn of PBR I decided to learn this new process so I'm ready when it comes in full force. I needed a nice model to practice it on, and instead of downloading someone else's work or reusing my old work I decided to hit few birds with…
I thought I had posted this about 9 hours ago, but it disappeared and there's no draft. So I'm re-writing it. Basically I was blown away by this box modeling process right here: https://www.youtube.com/watch?v=ac4qV2uIF3Q What struck me is that in my novice ways, I typically try to avoid EVER creating an ngon EVER with the…
Gizmondo Studios Austin is currently seeking Junior artists to help round out our staff. Positions are 6-10 month contracts. Candidates should have strong traditional art skills, and proficiency in both Max and/or Maya. Candidates should be well rounded, educated in game creation techniques, and willing to learn in a fast…
About 9 months ago someone here helped me gtting a roll bone system workign in Max5, using bones in conjunction with biped. Max 7 has it built in, but I want to add it to the feet, and maybe add some other bones. It's just working out the way I *THINK* it should work, so if anyone can shed some light on this it would be…