I've gone through quite a lot of threads on polycount that seemed very promising but none of them anwsered one of the seemingly most important questions in regards to washed out normal maps. My goal summary: 32bit normal map in Photoshop should not be washed out In Marmoset 4, baking a 16bit normal map as a PSD file, will…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
Hoad & More are industry experts in creating custom and bespoke switches and sockets. Our products work seamlessly with smart lighting controls. We are in the process of developing a configurator to assist our customers in visualising the finished product as they place their orders. Alongside this we will be updating our…
Greetings, My name is Dimitris Kampourides and I'm a professional digital sculptor.I specialize in miniatures, collectibles, terrain pieces and action figures and I've worked extensively on plastic injection molding for sprue production and resin silicone casts for about six years. I've also been working with some of…
select the object, go to motion panel on PRS params select position which should throw up the Path Parameters rollout panel from there you can set the % along path value. or type in $.pos.controller.Path_Constraint.controller.percent = 25 into max script listener window follow by enter
miauu's Primitives' Presets allows you to create presets for almost all primitives/objects you can create in 3ds Max. The UI of the tool is embedded into the object's rollout in the Modify Panel of 3ds Max. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be…
Howdy, long time! Finished up this project and decided to give it a share :) Appreciate all feedback. More and higher res renders on my Artstation post
I'm looking for a 3D Artist to render accurately and texture the weapon Venuzdonoa/Venuzdnor from the Misfit of Demon Academy in a semi-realistic style for my own use. I plan to use this in The Elder Scrolls V: Skyrim Special Edition. Willing to pay, but I'd like to pay half prior to the work and the other half upon…