Hi all! This is my first post in this forum, so I'll be bold and just ask for help right away :) Just as a hobby I have just started a mmorpg project, and I will make the basic characters myself, with no expereince in this field. I plan to make a couple of base meshes, and manipulate those to a given number of different…
I have a large paved area that consists of a single polygon with a tiling texture. I need to apply some pretty dynamic lines like the kind you would find on an airport runway. These lines will overlap, form various patterns, and be different colors. Some of these lines will be continuous through out the entire 300x300…
Position Title: Character Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled character artists to our growing team. The ideal candidate has experience creating a diverse range of realistic characters for games. A solid understanding of form, structure, and anatomy. Artists…
We are The Creative Assembly, home of the multi-award winning Total War series, and a brand new AAA Alien title for future generation consoles. We are currently seeking a skilled freelance environment artist for an onsite fixed term position at our SE England studio, working on our Alien project. Position Overview: We are…
Meanwhile in Unrealscript, I was making subclasses ect. For a 2D scroller based game i'm working on, BUT! When I go to compile I get this error: ''Error, 'Set MeshVisibility': Bad command or expression'' I don't understand why I get this error :poly122: Can somebody point me in the right direction please! Heres the code:…
Question: What happens when you combine Second Life, World of Warcraft, FPS shooters, old school MUDS and make it all run over a peer to peer network? Answer: Heck if we know, but we're going to find out soon!! Plexus is an innovative open-source project seeking to do something that's never been attempted before. Currently…
Hi I am Fintan the CEO and programmer of Celtic Dragon Studio. We are a small indie team working on our first title Azzy Battle the Darkness in Unreal Engine 4, but we are in need of an animator/rigger to animate our characters and help bring them to life. Azzy is a 5 character 1 player/5 player co-op…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Link to the survey:goo.gl/forms/ktAKwKwVAvodCr3E2 My name is Lucas and I am in my last year of studying game art and 3D animation in Frankfurt. I am currently working on my bachelor thesis, investigating if in action adventure games navigational aids like a compass or a map are always necessary or if game designers should…
Hey everyone, I wanted to share my latest project. I co-founded a company called Fugitive Games and we are making a sci-fi, space captain game that's Oregon Trail meets FTL. I'm the art director but also the only artist on the 4 man team, so I have to get really specific with my time and efforts. We outsourced the…