A youngest version of a Character I have developed. Walkthrouth I draw this character a lot of time ago and now I decided to make a younger version with Natalie Dormer´s Hair xD Maps painted in MARI The cloth was created in Marvelous Designer The body was modeled in Zbrush and 3Dsmax. I made the longe hair with fibermesh…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Hey I'm looking for a small UDK scene/level. I'm an audio engineer and looking to add foley, ambience and soundtrack features for my uni studies. If anyone is interested, you'll be fully credited =].
Hello guys,I would like to ask you how much time as an artist do you think you need for completing an animated, textured scene of an airport ready for a game? Please take in mind the latest "standard" of modern graphics games! Thank you very much!! :)
Hey Guys, so I am working on my first next gen item for my demo reel. I made changes to it, which were suggested by a polycount member konstruct in an older post of mine. Comments and Critiques are welcome. Here is the concept art. High Poly Renders:
Hi! I've been trying to learn Substance for a month or so, and I'm feeling confident enough to start a thread and make actual substances, not just trial and error mesh-graphs that help me learn, but were just a mesh!. Any critics or tis are MUCH APPRECIATED! ^^ Here are my 2 last substances, I will try to make 1 every 2-3…