Choose Bumped Specular or something like that. Forgot the name, but anyway, that's what you need. You have to keep the specular on the alpha of the diffuse though. I don't think you can use 3 slots for that on the default Unity3D shaders.
Wrapping up some work and am available for more! Please don't hesitate to get in touch either via my contact page or Skype: spencerpdx. Here's a new ZBrush/Unity3D character showing off some facial expression capabilities:
Hi Friends, Our game is now on Google play store "DeerJump". DeerJump Home page We use unity3d engine and we use vertex color on 3d models. All model have single vertex color material. https://www.youtube.com/watch?v=VQQuneDaWRs
cool! Im really curious about using this on unity3D on ios mobile devices, I have read that you have to keep your substances relatively simple on mobile and it has to recalculate the materials on every frame is that true? surely that kills performance a bit?
Hi Everyone, Looking forward to this contest. Hall of lost steps: A dark place where the whispers of the damned are heard from the underworld. Software used: 3ds Max ZBrush Xnormal Photoshop Substance Painter Quixel suite Unity3d some sketches and references
Hello my friends, i didn't find any thread on this topic, is developing for the mac worth it? for iOS it is, what about the mac ? i can't find any good statistics on this, could you help? thanks. ps: apps means apps (using XCode) and Games using Unity3D.
There is a new Unity Plugin for Pixars Scene Management file format. Really interesting stuff. https://github.com/unity3d-jp/USDForUnity more info here on the Pixar side. http://graphics.pixar.com/usd/docs/index.html http://www.youtube.com/watch?v=o6VwS7VVx1I there is also one for Unreal in the works.
I've been struggling to complete this scene, finally I've get it done! This is my final beauty shot! Main Tool is 3dmaxs Photoshop Zbrush Substance design Substance painter Unity3d WIP post http://www.polycount.com/forum/showthread.php?t=148058
Sorry to necropost, but I built a vertex painter Editor tool in Unity3d. It also includes 9 blend shaders. You can paint vertex color in the editor, as well as paint skinned cloth weights. http://dl.dropbox.com/u/18986451/GrantSimpleSoftware/gss.html
There is Unity3D learning project just about that. Google it and you should be good to go. It should contain asset postprocessors as well. :) There is some avatar research forum on unity forums as well. here on polycount I remember excellent example of avatar system as well.